![sonic dash engine rogueyoshi sonic dash engine rogueyoshi](https://s2.glbimg.com/pv5dCamUneiixWOmm8XPHwfXWII=/0x600/s.glbimg.com/po/tt2/f/original/2015/07/01/sonic-dash-2-001.jpg)
For now though, I need to take a break from this one, haha! I might at some point animate Sonic’s runcycle and the Starpost (the wings flip around the red ring when you run past it, so that they end up right way up), and perhaps the Mosqui’s flying. It’s heavily inspired by Sonic Advance 2, which is my favourite Sonic game, along with the overall aesthetic of games like Sonic CD and Knuckles’ Chaotix. So yeah, this is what I would make a Sonic game look like if I was given the opportunity. I started this at the end of 2014 and finally got around to finishing it This taught me a lot about all the different aspects of game art, and it allowed me to put everything I’ve learned during Nuclear Throne into something that was a bit higher resolution. Power ups include headstarts and revive tokens, while upgrades include dash fill rate, shield and dash boost.Snake and Konjak did a Wario Land and Princess Daisy mockup respectively, so I couldn’t stay behind. Both can be either bought with real money or earned by playing the game. There are two currencies, rings and red star rings. These are done by swiping in the direction shown on screen.Īs a free-to-play game there is a in-game shop where power ups, upgrades, characters and rings can be bought. When hitting a spring the player can earn extra rings by performing four tricks. There are also springs that lead to boss fights against Zazz from Sonic Lost World. This include taking the player to another level (Seaside Hill or Ocean Palace) or a section with loop-de-loops and corkscrews.
![sonic dash engine rogueyoshi sonic dash engine rogueyoshi](https://d2x7js8mtamps9.cloudfront.net/sd2-shadow-ip6-no_copy-all.jpg)
![sonic dash engine rogueyoshi sonic dash engine rogueyoshi](https://imag.malavida.com/mvimgbig/download-fs/sonic-dash-13429-5.jpg)
In addition to the banking springs there are also other springs with different functions. If the player doesn't have any rings in possession when running into an enemy he will get knocked out and the game ends. If the rings are not banked they will be all lost if the player collides with an enemy. However they first need to be banked which is done by jumping on springs. Collected rings can also be used in the shop to buy various items and upgrade. When full, a boost dash can be launched which allows Sonic to dash through obstacles at high speed. Throughout the world there are rings that can be collected and doing so causes the dash meter to fill up. Enemies in the game includes crabmeats, spikes and choppers. The setting of the game is based on the Seaside Hill and Ocean Palace levels from Sonic Heroes.
![sonic dash engine rogueyoshi sonic dash engine rogueyoshi](https://i.ytimg.com/vi/ioWcySeUDfU/hqdefault.jpg)
The player's objective is simply to run as far as possible without colliding with a wall, running off the course or being knocked out by an enemy. Obstacles and enemies that he comes across can be avoided or taken out by swiping up and down to do spin jumps and spin dashes. The player controls Sonic (or other unlockable characters such as Tails or Knuckles) by swiping left and right as he continuously runs forward. Description Sonic Dash is a third-person endless runner similar to Temple Run.